Some background information.

about skycolors


Information about Skycolors.



Born in 1982, my passion for aviation started when I was about nine years old when I first saw the movie "Top Gun".
Back in 2002, I started to paint liveries for planes for Microsoft Flight Simulator 2002. By the end of the year Roberto Piazza, a livery painter from Palermo (Italy), contacted me concerning a repaint I did and together we decided to create a team of painters.
Initially we published our repaints on a website of a free provider and the thought of having a web domain completely for us was tickling my mind by the end of 2002 and so, in June 2003, a small group named Skycolors Team poped up. The name "Skycolors" had been chosen to reflect the almost unlimited number of paint schemes worn by the aircraft all around the world and in the same time us, a group specialized in aircraft livery painting of which goal was to provide flight sim enthusiasts all over the world with aircraft repaints as accurate and detailed as possible in order to bring realism into Flight Simulator - from here comes the team's moto "our repaints colour your sky"; Roberto was painting military aircraft while I was focusing on the civil ones. We went along for about two years - more or less until Winter 2004-2005 - when Roberto became too busy with his job and did not have any more free time to dedicate to Flight Simulator and I was too busy with the flying lessons for the Private Pilot License within the Aeroclub Of Padua (Italy). For a few months no new repaints were released.
In April 2005, a guy - Andrei Visan - contacted me saying that he was specialized in afcad sceneries and that he wanted to become part of the team as afcad scenery designer. I started to study how to use Afcad and then I started to make afcad sceneries too. Andrei Visan has been in the team for about an year, until Summer 2006. Since then, I am the only member of the team. A month after Andrei Visan left the team, in July 2006, Massimiliano from Italian AI Traffic Project contacted me for an authorization and since then, Skycolors and Italian AI Traffic Project started a close cooperation repaints-flightplans.
At the begining, our repaints were completely hand-painted, but over the years I noticed that not even the most wonderful digital photo-effects made by the most skilled painters would be able to get even close to what mother nature creates and so I decided to make photoreal repaints in order to achieve even more realism from every single livery; as you probably noticed, something like 95 % of the repaints you find on the web are hand-painted - pretty often made using paintkits by people who know only few things or nothing at all about aeronautics or about how an aircraft is made, not to talk about their painting skills and the attention they pay when making the so called "aircraft repaint", and the common thing in these repaints is the lack of depth and the toy-similar look. Another thing which results from using the paintkits is that all the aircraft made with a paintkit look exactly the same, having the same level of perfection, obtaining as final product the "stock-effect" (the same which can be seen with the autogen buildings for instance). With photoreal, these "3 digital painting bugs" are completely absent because the colour/light/dirt/weathering effects are made by the mother nature and captured within the photo, which, once is texturized and applied, makes the aircraft model look exactly as in real life; when the photoreal method is used there are no two aircraft wearing the same livery looking the same - each aircraft is unique.



Written by Claudio Adriano Dobre

Aircraft
 FS2004 Aircraft Repaints
 FSX Aircraft Repaints
 AI Traffic Repaints
 AI Aircraft Models List


Afcad Sceneries
 FS2004
 FSX


Utilities
 FS2004
 FSX


Aviation Related
 Papers & Tutorials




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